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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Go to the source code of this file.
Namespaces | |
| btCustom | |
Functions | |
| btVector3 | btCustom::getAxisX (btMatrix3x3 &m) |
| btVector3 | btCustom::getAxisY (btMatrix3x3 &m) |
| btVector3 | btCustom::getAxisZ (btMatrix3x3 &m) |
| btVector3 | btCustom::zero_vector () |
| btVector3 | btCustom::right () |
| btVector3 | btCustom::right (const btQuaternion &q) |
| btVector3 | btCustom::up () |
| btVector3 | btCustom::up (const btQuaternion &q) |
| btVector3 | btCustom::forward () |
| btVector3 | btCustom::forward (const btQuaternion &q) |
| void | btCustom::print (const btVector3 &vec) |
| void | btCustom::print (const btVector3 *vec) |
| void | btCustom::print (const btQuaternion &quat) |
| void | btCustom::print (const btMatrix3x3 &matrix) |
| btVector3 | btCustom::getAxisX (const btQuaternion &q) |
| btVector3 | btCustom::getAxisY (const btQuaternion &q) |
| btVector3 | btCustom::getAxisZ (const btQuaternion &q) |
| Matrix4 | btCustom::btQuaternionToMatrix4 (const btQuaternion &q) |