RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cbullet.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
5 // www.rioengine.com
6 // www.leopoldolomas.info
7 // "You have a problem, you face it like a man."
8 //
9 // This is free and unencumbered software released into the public domain.
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29 
30 #ifndef RIOENGINE_SHOOTINGRANGE_CBULLET_H
31 #define RIOENGINE_SHOOTINGRANGE_CBULLET_H
32 
33 #include "cengine/cgameobject.h"
34 
35 class CBullet : public CGameObject
36 {
37  Q_OBJECT
38 public:
39  CBullet();
40  CBullet(const CGameObject& game_object);
41  const CBullet& operator=(const CGameObject& game_object);
42 
43  virtual void onCollisionWithObject(CGameObject* game_object);
44  virtual void start();
45 
46 private slots:
47  virtual void onActionDone(CAction* action);
48 };
49 
50 #endif // RIOENGINE_SHOOTINGRANGE_CBULLET_H
CBullet()
Definition: cbullet.cpp:35
virtual void onCollisionWithObject(CGameObject *game_object)
Definition: cbullet.cpp:57
const CBullet & operator=(const CGameObject &game_object)
Definition: cbullet.cpp:46
virtual void start()
Definition: cbullet.cpp:63