RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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cbullet.h
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#ifndef RIOENGINE_SHOOTINGRANGE_CBULLET_H
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#define RIOENGINE_SHOOTINGRANGE_CBULLET_H
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#include "
cengine/cgameobject.h
"
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class
CBullet
:
public
CGameObject
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{
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Q_OBJECT
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public
:
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CBullet
();
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CBullet
(
const
CGameObject
& game_object);
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const
CBullet
&
operator=
(
const
CGameObject
& game_object);
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virtual
void
onCollisionWithObject
(
CGameObject
* game_object);
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virtual
void
start
();
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private
slots:
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virtual
void
onActionDone(
CAction
* action);
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};
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#endif // RIOENGINE_SHOOTINGRANGE_CBULLET_H
CBullet::CBullet
CBullet()
Definition:
cbullet.cpp:35
CGameObject
Definition:
cgameobject.h:46
CBullet::onCollisionWithObject
virtual void onCollisionWithObject(CGameObject *game_object)
Definition:
cbullet.cpp:57
cgameobject.h
CAction
Definition:
caction.h:39
CBullet
Definition:
cbullet.h:35
CBullet::operator=
const CBullet & operator=(const CGameObject &game_object)
Definition:
cbullet.cpp:46
CBullet::start
virtual void start()
Definition:
cbullet.cpp:63
rioengine
shootingrange
cbullet.h
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