47 if (
this == &original_obj)
67 connect(lifetime_action, SIGNAL(onActionDone(
CAction*)),
this, SLOT(onActionDone(
CAction*)));
68 runAction(lifetime_action);
74 void CBullet::onActionDone(
CAction* action) {
virtual void onCollisionWithObject(CGameObject *game_object)
virtual void copyValuesFromObject(const CGameObject &game_object)
const CBullet & operator=(const CGameObject &game_object)