RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cbullet.cpp
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
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6 // www.leopoldolomas.info
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29 
30 #include "shootingrange/cbullet.h"
32 
33 //-----------------------------------------------------------------------------
34 
36 }
37 
38 //-----------------------------------------------------------------------------
39 
40 CBullet::CBullet(const CGameObject& src_game_object) : CGameObject() {
41  copyValuesFromObject(src_game_object);
42 }
43 
44 //-----------------------------------------------------------------------------
45 
46 const CBullet& CBullet::operator=(const CGameObject& original_obj) {
47  if (this == &original_obj)
48  return *this;
49 
50  copyValuesFromObject(original_obj);
51 
52  return *this;
53 }
54 
55 //-----------------------------------------------------------------------------
56 
58  remove();
59 }
60 
61 //-----------------------------------------------------------------------------
62 
64  CGameObject::start();
65 
66  CAction* lifetime_action = new CDelayTime(2.0f);
67  connect(lifetime_action, SIGNAL(onActionDone(CAction*)), this, SLOT(onActionDone(CAction*)));
68  runAction(lifetime_action);
69  SAFE_RELEASE(lifetime_action);
70 }
71 
72 //-----------------------------------------------------------------------------
73 
74 void CBullet::onActionDone(CAction* action) {
75  remove();
76 }
CBullet()
Definition: cbullet.cpp:35
virtual void onCollisionWithObject(CGameObject *game_object)
Definition: cbullet.cpp:57
virtual void copyValuesFromObject(const CGameObject &game_object)
Definition: cgameobject.cpp:76
#define SAFE_RELEASE(x)
Definition: cobject.h:36
const CBullet & operator=(const CGameObject &game_object)
Definition: cbullet.cpp:46
virtual void start()
Definition: cbullet.cpp:63