RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cgameobjectfactory.h
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_CENGINE_CGAMEOBJECTFACTORY_H_
31 #define RIOENGINE_CENGINE_CGAMEOBJECTFACTORY_H_
32 
33 #include <QStringList>
34 #include "cengine/cobject.h"
35 
36 class CGameObject;
37 
45 public:
49  template <class T>
50  static bool addType() {
51  // check whether the specified Type inherits from CGameObject
52  T* newtypeobj_dummy = new T;
53  CGameObject* game_obj = qobject_cast<CGameObject*>(newtypeobj_dummy);
54 
55  if(game_obj == NULL) { // then it does not inherit from CGameObject
56  RE_ASSERT(false);
57  return NULL;
58  }
59 
60  const char* class_name = game_obj->metaObject()->className();
61  QString class_name_as_qstring = QString::fromUtf8(class_name);
62 
63  if(m_types.contains(class_name_as_qstring)) {
64  return false; // type already registered
65  }
66 
67  // register the type in the Qt MetaType system
68  qRegisterMetaType<T>(class_name);
69 
70  // add the Type (T) to the list of... (yep, you guessed right) supported types
71  m_types.append(class_name_as_qstring);
72 
73  SAFE_RELEASE(newtypeobj_dummy);
74 
75  return true;
76  }
77 
81  static const QStringList& types();
82 
87  static CGameObject* createInstance(const char* class_name);
88 
92  static const QString& getTypeNameHavingId(int type_id);
93 
97  static int getObjectTypeId(const char* class_name);
98 
99 private:
100  static QStringList m_types;
101 };
102 
103 #endif // RIOENGINE_CENGINE_CGAMEOBJECTFACTORY_H_
static const QStringList & types()
static CGameObject * createInstance(const char *class_name)
#define SAFE_RELEASE(x)
Definition: cobject.h:36
static int getObjectTypeId(const char *class_name)
#define RE_ASSERT
Definition: macro.h:57
static const QString & getTypeNameHavingId(int type_id)