RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
clgeometry.h
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_CLENGINE_CLGEOMETRY_H
31 #define RIOENGINE_CLENGINE_CLGEOMETRY_H
32 
33 #include "cengine/cobject.h"
34 
35 template <class T> class CArray;
36 class CLPolygon;
37 class CLMesh;
38 
39 class CLGeometry : public CObject {
40 public:
41  CLGeometry();
42  CLGeometry(const CLGeometry& geometry);
43  CLGeometry& operator=(const CLGeometry& geometry);
44 
47 
48  CLMesh* getMesh() const;
49 
50  ~CLGeometry();
51 
52 protected:
53  virtual void copyValuesFromObject(const CLGeometry& geometry);
54 
55 private:
56  CLMesh* m_mesh;
57  CArray<CLPolygon>* m_polygons;
58 };
59 
60 #endif // RIOENGINE_CLENGINE_CLGEOMETRY_H
CArray< CLPolygon > * getPolygons() const
Definition: clgeometry.cpp:80
virtual void copyValuesFromObject(const CLGeometry &geometry)
Definition: clgeometry.cpp:49
Definition: clmesh.h:47
Definition: carray.h:43
CLMesh * getMesh() const
Definition: clgeometry.cpp:86
CLGeometry & operator=(const CLGeometry &geometry)
Definition: clgeometry.cpp:59
void setPolygons(CArray< CLPolygon > *)
Definition: clgeometry.cpp:71