RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
clmaterial.h
Go to the documentation of this file.
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29 
30 #ifndef RIOENGINE_CLENGINE_CLMATERIAL_H_
31 #define RIOENGINE_CLENGINE_CLMATERIAL_H_
32 
33 #include <string>
34 #include "cengine/cobject.h"
35 
36 class CLMaterial : public CObject {
37 public:
38  CLMaterial(void);
39  CLMaterial(const std::string& id, const std::string& name, const std::string& instance_effect_url);
40 
41  const std::string& id() const;
42  const std::string& name() const;
43  const std::string& instanceEffectURL() const;
44 
45  ~CLMaterial(void);
46 
47 private:
48  std::string m_id;
49  std::string m_name;
50  std::string m_instanceEffectUrl;
51 };
52 
53 #endif // RIOENGINE_CLENGINE_CLMATERIAL_H_
CLMaterial(void)
Definition: clmaterial.cpp:34
const std::string & id() const
Definition: clmaterial.cpp:50
~CLMaterial(void)
Definition: clmaterial.cpp:68
const std::string & instanceEffectURL() const
Definition: clmaterial.cpp:62
const std::string & name() const
Definition: clmaterial.cpp:56