RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
transform.h
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_MISC_TRANSFORM_H_
31 #define RIOENGINE_MISC_TRANSFORM_H_
32 
33 #include "cengine/cobject.h"
34 #include "misc/btcustomtransform.h"
35 
36 class CGameScene;
37 
38 class Transform : public CObject {
39 public:
42 
43  Transform();
44 
45  btCustomTransform& local (bool scale = true) const;
46  btCustomTransform global(bool scale = true) const;
47 
48  btVector3 position() const;
49  btVector3 scale () const;
50  btQuaternion rotation() const;
51 
52  const btVector3& localPosition(UnitType unit_type = WORLD) const;
53  btVector3 localScale() const;
54  btQuaternion localRotation() const;
55 
56  void setLocalPosition(float x, float y, float z);
57  void setLocalPosition(const btVector3& vec);
58 
59  void setLocalScale(float x, float y, float z);
60  void setLocalScale(float localScale);
61  void setLocalScale(const btVector3& scale);
62 
63  void setLocalRotation(float w, float x, float y, float z);
64  void setLocalRotation(const btQuaternion& q);
65 
66  virtual btVector3 getRightVector (TransformMode transform_mode = LOCAL);
67  virtual btVector3 getUpVector (TransformMode transform_mode = LOCAL);
68  virtual btVector3 getForwardVector(TransformMode transform_mode = LOCAL);
69 
70  void moveX(float dx, TransformMode transform_mode = GLOBAL);
71  void moveY(float dy, TransformMode transform_mode = GLOBAL);
72  void moveZ(float dz, TransformMode transform_mode = GLOBAL);
73 
74  void rotate(btQuaternion &q, TransformMode transform_mode = GLOBAL);
75  void rotateX(float angle, TransformMode transform_mode = GLOBAL);
76  void rotateY(float angle, TransformMode transform_mode = GLOBAL);
77  void rotateZ(float angle, TransformMode transform_mode = GLOBAL);
78 
79 private:
80  btRigidBody* parentsBody() const;
81  CGameScene* parentsScene() const;
82 
83  mutable btCustomTransform m_localTransform;
84 };
85 
86 class CameraTransform : public Transform {
87  virtual btVector3 getRightVector (TransformMode transform_mode = LOCAL);
88  virtual btVector3 getUpVector (TransformMode transform_mode = LOCAL);
89  virtual btVector3 getForwardVector(TransformMode transform_mode = LOCAL);
90 };
91 
92 #endif // RIOENGINE_MISC_TRANSFORM_H_
btCustomTransform & local(bool scale=true) const
Definition: transform.cpp:302
btQuaternion localRotation() const
Definition: transform.cpp:132
btCustomTransform global(bool scale=true) const
Definition: transform.cpp:322
btQuaternion rotation() const
Definition: transform.cpp:93
btTransform + Scale Matrix
btVector3 scale() const
Definition: transform.cpp:81
void setLocalScale(float x, float y, float z)
Definition: transform.cpp:180
const btVector3 & localPosition(UnitType unit_type=WORLD) const
Definition: transform.cpp:105
void moveX(float dx, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:242
void rotate(btQuaternion &q, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:267
void setLocalRotation(float w, float x, float y, float z)
Definition: transform.cpp:209
virtual btVector3 getRightVector(TransformMode transform_mode=LOCAL)
Definition: transform.cpp:215
void moveY(float dy, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:250
void moveZ(float dz, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:258
virtual btVector3 getUpVector(TransformMode transform_mode=LOCAL)
Definition: transform.cpp:224
void rotateZ(float angle, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:295
btVector3 localScale() const
Definition: transform.cpp:123
virtual btVector3 getForwardVector(TransformMode transform_mode=LOCAL)
Definition: transform.cpp:233
void rotateX(float angle, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:277
btVector3 position() const
Definition: transform.cpp:69
void setLocalPosition(float x, float y, float z)
Definition: transform.cpp:165
void rotateY(float angle, TransformMode transform_mode=GLOBAL)
Definition: transform.cpp:284