RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
customtypes.cpp
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
31 #include "shootingrange/cplayer.h"
34 #include "shootingrange/cbullet.h"
38 
39 namespace CustomTypes
40 {
42  {
43  static bool registered = false;
44  if (!registered)
45  {
46  qRegisterMetaType<btQuaternion>("btQuaternion");
47  qRegisterMetaType<btVector3>("btVector3");
48  qRegisterMetaType<CObject>("CObject");
49  qRegisterMetaType<QList<CGameObject>>("QList<CGameObject>");
50  qRegisterMetaType<QList<CLInstanceGeometry>>("QList<CLInstanceGeometry>");
51  qRegisterMetaType<QList<CLInstanceMaterial>>("QList<CLInstanceMaterial>");
52  qRegisterMetaType<QList<QProperty>>("QList<QProperty>");
53 
54  // -------- The following types must be available from CGameObjectFactory
55  CGameObjectFactory::addType<CGameObject>();
56  CGameObjectFactory::addType<CAliveEntity>();
57  CGameObjectFactory::addType<CEnemy>();
58  CGameObjectFactory::addType<CPlayer>();
59  CGameObjectFactory::addType<CEnemyLauncher>();
60  CGameObjectFactory::addType<CEnemyTarget>();
61  CGameObjectFactory::addType<CBullet>();
62  // -----------------------------------------------------------------------
63 
64  registered = true;
65  }
66  }
67 
68  Property* createCustomProperty(const QString& name, QObject* propertyObject, Property* parent)
69  {
70  int userType = propertyObject->property(qPrintable(name)).userType();
71  if (userType == QMetaType::type("btVector3")) {
72  return new Vec3fProperty(name, propertyObject, parent);
73  }
74  else {
75  return new Property(name, propertyObject, parent);
76  }
77  }
78 }
void registerTypes()
Definition: customtypes.cpp:41
Property * createCustomProperty(const QString &name, QObject *propertyObject, Property *parent)
Definition: customtypes.cpp:68