RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include "cengine/cgameobjectfactory.h"
#include "shootingrange/cplayer.h"
#include "shootingrange/cenemylauncher.h"
#include "shootingrange/cenemytarget.h"
#include "shootingrange/cbullet.h"
#include "editor/qpropertyeditor/customtypes.h"
#include "editor/qpropertyeditor/vec3fproperty.h"
#include "editor/qpropertyeditor/property.h"
Go to the source code of this file.
Namespaces | |
CustomTypes | |
Functions | |
void | CustomTypes::registerTypes () |
Property * | CustomTypes::createCustomProperty (const QString &name, QObject *propertyObject, Property *parent) |