RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ik_EStreamModes.h
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1 // Copyright (C) 2002-2014 Nikolaus Gebhardt
2 // This file is part of the "irrKlang" library.
3 // For conditions of distribution and use, see copyright notice in irrKlang.h
4 
5 #ifndef __E_IRRKLANG_STREAM_MODES_H_INCLUDED__
6 #define __E_IRRKLANG_STREAM_MODES_H_INCLUDED__
7 
8 namespace irrklang
9 {
12  {
15 
18 
21 
24  ESM_FORCE_32_BIT = 0x7fffffff
25  };
26 
27 } // end namespace irrklang
28 
29 
30 #endif
31 
Everything in the irrKlang Sound Engine can be found in this namespace.
E_STREAM_MODE
An enumeration for all types of supported stream modes.
Autodetects the best stream mode for a specified audio data.
Streams the audio data when needed.
Loads the whole audio data into the memory.