RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
logwindow.cpp
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29 
30 #include <QClipboard>
31 #include "ui_logwindow.h"
32 #include "logwindow.h"
33 
34 //-----------------------------------------------------------------------------
35 
36 LogWindow::LogWindow(QWidget *parent) :
37  QWidget(parent),
38  m_ui(new Ui::LogWindow) {
39  m_ui->setupUi(this);
40 }
41 
42 //-----------------------------------------------------------------------------
43 
44 void LogWindow::log(QString message) {
45  m_ui->txtOutput->appendPlainText(message);
46 }
47 
48 //-----------------------------------------------------------------------------
49 
50 void LogWindow::closeEvent(QCloseEvent* event) {
51  QApplication::quit();
52 }
53 
54 //-----------------------------------------------------------------------------
55 
56 void LogWindow::on_btnClear_clicked() {
57  m_ui->txtOutput->clear();
58 }
59 
60 //-----------------------------------------------------------------------------
61 
62 void LogWindow::on_btnCopy_clicked() {
63  QClipboard* clipboard = QApplication::clipboard();
64  clipboard->setText(m_ui->txtOutput->toPlainText());
65 }
66 
67 //-----------------------------------------------------------------------------
68 
70  delete m_ui;
71 }
Definition: about.h:6
void log(QString message)
Definition: logwindow.cpp:44
virtual void closeEvent(QCloseEvent *event)
Definition: logwindow.cpp:50
LogWindow(QWidget *parent=0)
Definition: logwindow.cpp:36