RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
logwindow.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_EDITOR_LOGWINDOW_LOGWINDOW_H_
31 #define RIOENGINE_EDITOR_LOGWINDOW_LOGWINDOW_H_
32 
33 #include <QWidget>
34 #include "cengine/csingleton.h"
35 
36 #define LOGWINDOW CSingleton<LogWindow>::getSharedInstance()
37 
38 namespace Ui {
39 class LogWindow;
40 }
41 
42 class LogWindow : public QWidget {
43  Q_OBJECT
44 
45 public:
46  explicit LogWindow(QWidget *parent = 0);
47  void log(QString message);
48  virtual void closeEvent(QCloseEvent* event);
49 
50  ~LogWindow();
51 
52 private:
53  Ui::LogWindow *m_ui;
54 
55 private slots:
56  void on_btnClear_clicked();
57  void on_btnCopy_clicked();
58 };
59 
60 #endif // RIOENGINE_EDITOR_LOGWINDOW_LOGWINDOW_H_
Definition: about.h:6
void log(QString message)
Definition: logwindow.cpp:44
virtual void closeEvent(QCloseEvent *event)
Definition: logwindow.cpp:50
LogWindow(QWidget *parent=0)
Definition: logwindow.cpp:36