RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
main.cpp File Reference
#include <windows.h>
#include <tchar.h>
#include <QApplication>
#include <QtMessageHandler>
#include "macro.h"
#include "editor/editorwindow.h"
#include "editor/logwindow/logwindow.h"

Go to the source code of this file.

Functions

void myMessageOutput (QtMsgType type, const QMessageLogContext &context, const QString &msg)
 
int main (int argc, char *argv[])
 

Variables

LogWindowlogWindow = NULL
 
QtMessageHandler logWindowMessageHandler
 
QtMessageHandler mainMessageHandler
 

Function Documentation

int main ( int  argc,
char *  argv[] 
)

Definition at line 54 of file main.cpp.

void myMessageOutput ( QtMsgType  type,
const QMessageLogContext &  context,
const QString &  msg 
)

Definition at line 46 of file main.cpp.

Variable Documentation

LogWindow* logWindow = NULL

Definition at line 42 of file main.cpp.

QtMessageHandler logWindowMessageHandler

Definition at line 43 of file main.cpp.

QtMessageHandler mainMessageHandler

Definition at line 44 of file main.cpp.