RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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cleffect.cpp
Go to the documentation of this file.
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//--------------------------------------------------------------- @License begins
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// RioEngine: The late night Coke -without whores- debugging sessions
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// 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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// leopoldolomas [at] gmail
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// www.rioengine.com
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// www.leopoldolomas.info
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// "You have a problem, you face it like a man."
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//
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// This is free and unencumbered software released into the public domain.
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//
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// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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// software, either in source code form or as a compiled binary, for any purpose,
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// commercial or non-commercial, and by any means.
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//
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// In jurisdictions that recognize copyright laws, the author or authors of this
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// software dedicate any and all copyright interest in the software to the public
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// domain. We make this dedication for the benefit of the public at large and to
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// the detriment of our heirs and successors. We intend this dedication to be
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// an overt act of relinquishment in perpetuity of all present and future
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// rights to this software under copyright law.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//--------------------------------------------------------------- @License ends
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#include "
clengine/clphong.h
"
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#include "
clengine/cleffect.h
"
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//-----------------------------------------------------------------------------
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CLEffect::CLEffect
(
void
) :
CObject
() {
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setImageId
(
""
);
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m_phong = NULL;
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}
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//-----------------------------------------------------------------------------
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CLEffect::CLEffect
(
const
CLEffect
& original_obj) :
CObject
() {
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copyValuesFromObject
(original_obj);
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}
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//-----------------------------------------------------------------------------
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void
CLEffect::copyValuesFromObject
(
const
CLEffect
& original_obj) {
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setImageId
(original_obj.
imageId
());
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m_phong = (
CLPhong
*)original_obj.
phong
()->
retain
();
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}
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//-----------------------------------------------------------------------------
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CLEffect
&
CLEffect::operator=
(
const
CLEffect
& original_obj) {
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if
(
this
== &original_obj)
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return
*
this
;
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copyValuesFromObject
(original_obj);
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return
*
this
;
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}
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//-----------------------------------------------------------------------------
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void
CLEffect::setImageId
(
const
std::string& image_id) {
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m_imageId = image_id;
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}
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//-----------------------------------------------------------------------------
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const
std::string&
CLEffect::imageId
()
const
{
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return
m_imageId;
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}
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//-----------------------------------------------------------------------------
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void
CLEffect::setPhong
(
CLPhong
* phong) {
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RE_ASSERT
(phong);
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SAFE_RELEASE
(m_phong);
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m_phong =
phong
;
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}
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//-----------------------------------------------------------------------------
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CLPhong
*
CLEffect::phong
()
const
{
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return
m_phong;
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}
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//-----------------------------------------------------------------------------
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bool
CLEffect::hasImage
() {
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return
imageId
() !=
""
;
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}
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//-----------------------------------------------------------------------------
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CLEffect::~CLEffect
(
void
) {
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SAFE_RELEASE
(m_phong);
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}
CLEffect::hasImage
bool hasImage()
Definition:
cleffect.cpp:92
clphong.h
CLPhong
Definition:
clphong.h:37
CLEffect::~CLEffect
~CLEffect(void)
Definition:
cleffect.cpp:98
CLEffect::phong
CLPhong * phong() const
Definition:
cleffect.cpp:86
cleffect.h
CLEffect
Definition:
cleffect.h:38
CLEffect::copyValuesFromObject
virtual void copyValuesFromObject(const CLEffect &effect)
Definition:
cleffect.cpp:48
SAFE_RELEASE
#define SAFE_RELEASE(x)
Definition:
cobject.h:36
CLEffect::operator=
CLEffect & operator=(const CLEffect &effect)
Definition:
cleffect.cpp:55
CLEffect::setImageId
void setImageId(const std::string &image_id)
Definition:
cleffect.cpp:66
RE_ASSERT
#define RE_ASSERT
Definition:
macro.h:57
CLEffect::imageId
const std::string & imageId() const
Definition:
cleffect.cpp:72
CObject
Definition:
cobject.h:46
CLEffect::CLEffect
CLEffect(void)
Definition:
cleffect.cpp:35
CObject::retain
CObject * retain()
Definition:
cobject.cpp:66
CLEffect::setPhong
void setPhong(CLPhong *phong)
Definition:
cleffect.cpp:78
rioengine
clengine
cleffect.cpp
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