RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
cleffect.cpp
Go to the documentation of this file.
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29 
30 #include "clengine/clphong.h"
31 #include "clengine/cleffect.h"
32 
33 //-----------------------------------------------------------------------------
34 
36  setImageId("");
37  m_phong = NULL;
38 }
39 
40 //-----------------------------------------------------------------------------
41 
42 CLEffect::CLEffect(const CLEffect& original_obj) : CObject() {
43  copyValuesFromObject(original_obj);
44 }
45 
46 //-----------------------------------------------------------------------------
47 
48 void CLEffect::copyValuesFromObject(const CLEffect& original_obj) {
49  setImageId(original_obj.imageId());
50  m_phong = (CLPhong*)original_obj.phong()->retain();
51 }
52 
53 //-----------------------------------------------------------------------------
54 
55 CLEffect& CLEffect::operator=(const CLEffect& original_obj) {
56  if (this == &original_obj)
57  return *this;
58 
59  copyValuesFromObject(original_obj);
60 
61  return *this;
62 }
63 
64 //-----------------------------------------------------------------------------
65 
66 void CLEffect::setImageId(const std::string& image_id) {
67  m_imageId = image_id;
68 }
69 
70 //-----------------------------------------------------------------------------
71 
72 const std::string& CLEffect::imageId() const {
73  return m_imageId;
74 }
75 
76 //-----------------------------------------------------------------------------
77 
79  RE_ASSERT(phong);
80  SAFE_RELEASE(m_phong);
81  m_phong = phong;
82 }
83 
84 //-----------------------------------------------------------------------------
85 
87  return m_phong;
88 }
89 
90 //-----------------------------------------------------------------------------
91 
93  return imageId() != "";
94 }
95 
96 //-----------------------------------------------------------------------------
97 
99  SAFE_RELEASE(m_phong);
100 }
bool hasImage()
Definition: cleffect.cpp:92
~CLEffect(void)
Definition: cleffect.cpp:98
CLPhong * phong() const
Definition: cleffect.cpp:86
virtual void copyValuesFromObject(const CLEffect &effect)
Definition: cleffect.cpp:48
#define SAFE_RELEASE(x)
Definition: cobject.h:36
CLEffect & operator=(const CLEffect &effect)
Definition: cleffect.cpp:55
void setImageId(const std::string &image_id)
Definition: cleffect.cpp:66
#define RE_ASSERT
Definition: macro.h:57
const std::string & imageId() const
Definition: cleffect.cpp:72
CLEffect(void)
Definition: cleffect.cpp:35
CObject * retain()
Definition: cobject.cpp:66
void setPhong(CLPhong *phong)
Definition: cleffect.cpp:78