RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
clpolygon.h
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29 
30 #ifndef RIOENGINE_CLENGINE_CLPOLYGON_H_
31 #define RIOENGINE_CLENGINE_CLPOLYGON_H_
32 
33 #include "cengine/cobject.h"
34 #include "bullet/btBulletDynamicsCommon.h"
35 
36 struct TextureCoord;
37 template <class T>
38 class CArray;
39 
44 class CLPolygon : public CObject {
45 public:
46  CLPolygon(void);
47  CLPolygon(const CLPolygon& polygon);
48  CLPolygon &operator=(const CLPolygon& polygon);
49 
50  void setMaterialId(const std::string& material_id);
51  const std::string& getMaterialId() const;
52 
53  void setTriangleVertices(CArray<btVector3>* vertices);
54  void setTriangleNormals (CArray<btVector3>* normals);
56 
59 
62  float* getTriangleMapsConstData();
63 
64  ~CLPolygon(void);
65 
66 protected:
67  virtual void copyValuesFromObject(const CLPolygon& polygon);
68 
69 private:
70  CArray<btVector3>* m_triangleVertices;
71  CArray<btVector3>* m_triangleNormals;
72  CArray<TextureCoord>* m_textCoords;
73 
74  float* m_triangleVerticesConstData;
75  float* m_triangleMapsConstData;
76 
77  std::string m_materialId;
78 };
79 
80 #endif // RIOENGINE_CLENGINE_CLPOLYGON_H_
CLPolygon & operator=(const CLPolygon &polygon)
Definition: clpolygon.cpp:68
void setTriangleMaps(CArray< TextureCoord > *maps)
Definition: clpolygon.cpp:110
float * getTriangleMapsConstData()
Definition: clpolygon.cpp:159
CArray< TextureCoord > * getTriangleMaps() const
Definition: clpolygon.cpp:153
CArray< btVector3 > * getTriangleVertices() const
Definition: clpolygon.cpp:119
CArray< btVector3 > * getTriangleNormals() const
Definition: clpolygon.cpp:147
virtual void copyValuesFromObject(const CLPolygon &polygon)
Definition: clpolygon.cpp:52
Definition: carray.h:43
float * getTriangleVerticesConstData()
Definition: clpolygon.cpp:125
void setMaterialId(const std::string &material_id)
Definition: clpolygon.cpp:80
~CLPolygon(void)
Definition: clpolygon.cpp:182
void setTriangleNormals(CArray< btVector3 > *normals)
Definition: clpolygon.cpp:101
const std::string & getMaterialId() const
Definition: clpolygon.cpp:86
CLPolygon(void)
Definition: clpolygon.cpp:36
void setTriangleVertices(CArray< btVector3 > *vertices)
Definition: clpolygon.cpp:92