30 #ifndef RIOENGINE_CLENGINE_CLPOLYGON_H_
31 #define RIOENGINE_CLENGINE_CLPOLYGON_H_
34 #include "bullet/btBulletDynamicsCommon.h"
74 float* m_triangleVerticesConstData;
75 float* m_triangleMapsConstData;
77 std::string m_materialId;
80 #endif // RIOENGINE_CLENGINE_CLPOLYGON_H_
CLPolygon & operator=(const CLPolygon &polygon)
void setTriangleMaps(CArray< TextureCoord > *maps)
float * getTriangleMapsConstData()
CArray< TextureCoord > * getTriangleMaps() const
CArray< btVector3 > * getTriangleVertices() const
CArray< btVector3 > * getTriangleNormals() const
virtual void copyValuesFromObject(const CLPolygon &polygon)
float * getTriangleVerticesConstData()
void setMaterialId(const std::string &material_id)
void setTriangleNormals(CArray< btVector3 > *normals)
const std::string & getMaterialId() const
void setTriangleVertices(CArray< btVector3 > *vertices)