RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
qglgameviewport.h
Go to the documentation of this file.
1 //--------------------------------------------------------------- @License begins
2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
4 // leopoldolomas [at] gmail
5 // www.rioengine.com
6 // www.leopoldolomas.info
7 // "You have a problem, you face it like a man."
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29 
30 #ifndef RIOENGINE_EDITOR_QGLGAMEVIEWPORT_QGLGAMEVIEWPORT_H_
31 #define RIOENGINE_EDITOR_QGLGAMEVIEWPORT_QGLGAMEVIEWPORT_H_
32 
34 
35 class bDebugDraw;
36 class CCamera;
37 class CGameObject;
38 class CGameScene;
39 class CLScene;
40 
42  Q_OBJECT
43 
44 public:
45  QGLGameViewport(CLScene* collada_scene, QGLWidget* shared_widget);
46 
47  void setColladaScene(CLScene* collada_scene);
48  CLScene* colladaScene() const;
49 
51 
52 protected:
53  // From QGLBaseViewport:
54  virtual void initializeGL();
55  virtual void preDraw();
56  virtual void step();
57  virtual void customDraw();
58  virtual void postDraw();
59  // ---------------------
60 
61  virtual void drawSkybox();
62  virtual void drawWorldAxis();
63  virtual void drawGameObject(CGameObject* game_object);
64 
70  virtual void drawCrosshair();
71 
78  void bindTextures();
79 
81 
82 private:
83  bDebugDraw* m_bDebugDraw;
84 
85 signals:
86  void afterInitializeGL(QGLGameViewport* game_viewport);
87 };
88 
89 #endif // RIOENGINE_EDITOR_QGLGAMEVIEWPORT_QGLGAMEVIEWPORT_H_
virtual void postDraw()
CLScene * m_colladaScene
virtual void drawCrosshair()
virtual void drawWorldAxis()
virtual void drawGameObject(CGameObject *game_object)
void setColladaScene(CLScene *collada_scene)
virtual void customDraw()
virtual void drawSkybox()
void afterInitializeGL(QGLGameViewport *game_viewport)
CLScene * colladaScene() const
virtual void preDraw()
virtual void step()
virtual void initializeGL()
QGLGameViewport(CLScene *collada_scene, QGLWidget *shared_widget)