30 #ifndef RIOENGINE_EDITOR_QGLGAMEVIEWPORT_QGLGAMEVIEWPORT_H_
31 #define RIOENGINE_EDITOR_QGLGAMEVIEWPORT_QGLGAMEVIEWPORT_H_
89 #endif // RIOENGINE_EDITOR_QGLGAMEVIEWPORT_QGLGAMEVIEWPORT_H_
virtual void drawCrosshair()
virtual void drawWorldAxis()
virtual void drawGameObject(CGameObject *game_object)
void setColladaScene(CLScene *collada_scene)
virtual void customDraw()
virtual void drawSkybox()
void afterInitializeGL(QGLGameViewport *game_viewport)
CLScene * colladaScene() const
virtual void initializeGL()
QGLGameViewport(CLScene *collada_scene, QGLWidget *shared_widget)