RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ccamera.h
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
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29 
30 #ifndef RIOENGINE_CENGINE_CCAMERA_H_
31 #define RIOENGINE_CENGINE_CCAMERA_H_
32 
33 #include "cengine/cobject.h"
34 #include "misc/transform.h"
35 
46 class CCamera : public CObject {
47 public:
48  CCamera(void);
49 
50  void reset();
51 
53  const CameraTransform& constTransform() const;
54  void setTransform(const CameraTransform &value);
55 
56  ~CCamera(void);
57 
58 protected:
60 };
61 
62 #endif // RIOENGINE_CENGINE_CCAMERA_H_
CCamera(void)
Definition: ccamera.cpp:36
const CameraTransform & constTransform() const
Definition: ccamera.cpp:48
CameraTransform & transform()
Definition: ccamera.cpp:42
void setTransform(const CameraTransform &value)
Definition: ccamera.cpp:54
CameraTransform m_transform
Definition: ccamera.h:59
void reset()
Definition: ccamera.cpp:60
~CCamera(void)
Definition: ccamera.cpp:70