RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
undoableaction.h
Go to the documentation of this file.
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29 
30 #ifndef RIOENGINE_EDITOR_UNDOENGINE_UNDOABLEACTION_H_
31 #define RIOENGINE_EDITOR_UNDOENGINE_UNDOABLEACTION_H_
32 
33 #include "cengine/cobject.h"
34 
39 class IUndoableAction : public CObject {
40 public:
41  virtual void performAction() {
42  LOG("IUndoableAction::performAction() must be overridden");
43  }
44 
46  LOG("IUndoableAction::getOppositeAction() must be overridden");
47  return NULL;
48  }
49 
50  virtual const char* getHint() const {
51  return "";
52  }
53 };
54 
59 template<class TargetType, class ValueType>
61 public:
62  UndoableAction(TargetType target, ValueType& value) {
63  setTarget(target);
64  setValue(value);
65  }
66 
67  void setTarget(TargetType target) {
68  m_target = target;
69  }
70 
71  TargetType getTarget() const {
72  return m_target;
73  }
74 
75  void setValue(ValueType& value) {
76  m_value = value;
77  }
78 
79  ValueType getValue() const {
80  return m_value;
81  }
82 
83  virtual ~UndoableAction()
84  {}
85 
86 protected:
87  TargetType m_target;
88  ValueType m_value;
89 };
90 
91 #endif // RIOENGINE_EDITOR_UNDOENGINE_UNDOABLEACTION_H_
UndoableAction(TargetType target, ValueType &value)
#define LOG
Definition: macro.h:43
TargetType m_target
ValueType getValue() const
virtual const char * getHint() const
virtual ~UndoableAction()
virtual IUndoableAction * getOppositeAction()
void setValue(ValueType &value)
virtual void performAction()
void setTarget(TargetType target)
TargetType getTarget() const
ValueType m_value