RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
undoableactionsmanager.h
Go to the documentation of this file.
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29 
30 #ifndef RIOENGINE_EDITOR_UNDOENGINE_UNDOABLEACTIONSMANAGER_H_
31 #define RIOENGINE_EDITOR_UNDOENGINE_UNDOABLEACTIONSMANAGER_H_
32 
33 #include <vector>
34 #include "cengine/csingleton.h"
35 #include "cengine/cobject.h"
36 
37 #define UNDOABLEACTIONSMANAGER CSingleton<UndoableActionsManager>::getSharedInstance()
38 
39 class IUndoableAction;
40 
44 class UndoableActionsManager : protected CObject {
45 private:
46  std::vector<IUndoableAction*>* m_undoActions;
47  std::vector<IUndoableAction*>* m_redoActions;
48 
49 public:
51 
52  unsigned int getUndoActionsCount();
53  unsigned int getRedoActionsCount();
54 
55  bool hasUndoActions();
56  bool hasRedoActions();
57 
58  bool performUndo();
59  bool performRedo();
60 
61  const char* getHintForCurrentUndoAction();
62  const char* getHintForCurrentRedoAction();
63 
64  void pushUndoAction(IUndoableAction* undo_action, bool clear_redo_stack);
65  void pushUndoAction(IUndoableAction* action);
66  void pushRedoAction(IUndoableAction* action);
67 
68  void clear();
69 
71 };
72 
73 #endif // RIOENGINE_EDITOR_UNDOENGINE_UNDOABLEACTIONSMANAGER_H_
void pushRedoAction(IUndoableAction *action)
const char * getHintForCurrentRedoAction()
const char * getHintForCurrentUndoAction()
void pushUndoAction(IUndoableAction *undo_action, bool clear_redo_stack)