RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
ccamera.cpp
Go to the documentation of this file.
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2 // RioEngine: The late night Coke -without whores- debugging sessions
3 // 2012-2015 Leopoldo Lomas Flores. Torreon, Coahuila. MEXICO
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29 
30 #include <math.h>
31 #include "constants.h"
32 #include "cengine/ccamera.h"
33 
34 //-----------------------------------------------------------------------------
35 
37  reset();
38 }
39 
40 //-----------------------------------------------------------------------------
41 
43  return m_transform;
44 }
45 
46 //-----------------------------------------------------------------------------
47 
49  return m_transform;
50 }
51 
52 //-----------------------------------------------------------------------------
53 
56 }
57 
58 //-----------------------------------------------------------------------------
59 
61  m_transform.setLocalPosition(btVector3(
62  k_QGLGameEditorViewport_Camera_DefaultPosX,
63  k_QGLGameEditorViewport_Camera_DefaultPosY,
64  k_QGLGameEditorViewport_Camera_DefaultPosZ));
65  m_transform.setLocalRotation(btQuaternion(0, 0, 0));
66 }
67 
68 //-----------------------------------------------------------------------------
69 
71 }
CCamera(void)
Definition: ccamera.cpp:36
void setLocalRotation(float w, float x, float y, float z)
Definition: transform.cpp:209
const CameraTransform & constTransform() const
Definition: ccamera.cpp:48
CameraTransform & transform()
Definition: ccamera.cpp:42
void setTransform(const CameraTransform &value)
Definition: ccamera.cpp:54
CameraTransform m_transform
Definition: ccamera.h:59
void setLocalPosition(float x, float y, float z)
Definition: transform.cpp:165
void reset()
Definition: ccamera.cpp:60
~CCamera(void)
Definition: ccamera.cpp:70