62 k_QGLGameEditorViewport_Camera_DefaultPosX,
63 k_QGLGameEditorViewport_Camera_DefaultPosY,
64 k_QGLGameEditorViewport_Camera_DefaultPosZ));
const CameraTransform & constTransform() const
CameraTransform & transform()
void setTransform(const CameraTransform &value)
CameraTransform m_transform