5 #ifndef __I_IRRKLANG_SOUND_EFFECT_CONTROL_H_INCLUDED__
6 #define __I_IRRKLANG_SOUND_EFFECT_CONTROL_H_INCLUDED__
50 bool sinusWaveForm =
true,
95 ik_f32 fPostEQCenterFrequency = 2400,
96 ik_f32 fPostEQBandwidth = 2400,
97 ik_f32 fPreLowpassCutoff = 8000) = 0;
118 ik_s32 lPanDelay = 0) = 0;
144 ik_f32 fFrequency = 0.25f,
145 bool triangleWaveForm =
true,
187 ik_f32 flRoomRolloffFactor = 0,
188 ik_f32 flDecayTime = 1.49f,
189 ik_f32 flDecayHFRatio = 0.83f,
190 ik_s32 lReflections = -2602,
191 ik_f32 flReflectionsDelay = 0.007f,
193 ik_f32 flReverbDelay = 0.011f,
194 ik_f32 flDiffusion = 100.0f,
195 ik_f32 flDensity = 100.0f,
196 ik_f32 flHFReference = 5000.0f ) = 0;
230 ik_f32 fReverbTime = 1000,
231 ik_f32 fHighFreqRTRatio = 0.001f) = 0;
virtual bool isI3DL2ReverbSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual bool enableDistortionSoundEffect(ik_f32 fGain=-18, ik_f32 fEdge=15, ik_f32 fPostEQCenterFrequency=2400, ik_f32 fPostEQBandwidth=2400, ik_f32 fPreLowpassCutoff=8000)=0
Enables the Distortion sound effect or adjusts its values.
virtual bool enableCompressorSoundEffect(ik_f32 fGain=0, ik_f32 fAttack=10, ik_f32 fRelease=200, ik_f32 fThreshold=-20, ik_f32 fRatio=3, ik_f32 fPredelay=4)=0
Enables the Compressor sound effect or adjusts its values.
virtual bool enableChorusSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fDepth=10, ik_f32 fFeedback=25, ik_f32 fFrequency=1.1, bool sinusWaveForm=true, ik_f32 fDelay=16, ik_s32 lPhase=90)=0
Enables the chorus sound effect or adjusts its values.
virtual bool isCompressorSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual bool isDistortionSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual void disableWavesReverbSoundEffect()=0
removes the sound effect from the sound
virtual void disableFlangerSoundEffect()=0
removes the sound effect from the sound
signed int ik_s32
32 bit signed variable.
virtual bool enableWavesReverbSoundEffect(ik_f32 fInGain=0, ik_f32 fReverbMix=0, ik_f32 fReverbTime=1000, ik_f32 fHighFreqRTRatio=0.001f)=0
Enables the Waves Reverb sound effect or adjusts its values.
virtual void disableI3DL2ReverbSoundEffect()=0
removes the sound effect from the sound
virtual bool enableParamEqSoundEffect(ik_f32 fCenter=8000, ik_f32 fBandwidth=12, ik_f32 fGain=0)=0
Enables the ParamEq sound effect or adjusts its values.
virtual void disableEchoSoundEffect()=0
removes the sound effect from the sound
Everything in the irrKlang Sound Engine can be found in this namespace.
virtual bool enableGargleSoundEffect(ik_s32 rateHz=20, bool sinusWaveForm=true)=0
Enables the Gargle sound effect or adjusts its values.
virtual bool enableI3DL2ReverbSoundEffect(ik_s32 lRoom=-1000, ik_s32 lRoomHF=-100, ik_f32 flRoomRolloffFactor=0, ik_f32 flDecayTime=1.49f, ik_f32 flDecayHFRatio=0.83f, ik_s32 lReflections=-2602, ik_f32 flReflectionsDelay=0.007f, ik_s32 lReverb=200, ik_f32 flReverbDelay=0.011f, ik_f32 flDiffusion=100.0f, ik_f32 flDensity=100.0f, ik_f32 flHFReference=5000.0f)=0
Enables the Interactive 3D Level 2 reverb sound effect or adjusts its values.
virtual bool enableEchoSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fFeedback=50, ik_f32 fLeftDelay=500, ik_f32 fRightDelay=500, ik_s32 lPanDelay=0)=0
Enables the Echo sound effect or adjusts its values.
virtual void disableParamEqSoundEffect()=0
removes the sound effect from the sound
virtual bool isChorusSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual void disableDistortionSoundEffect()=0
removes the sound effect from the sound
virtual bool isEchoSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual bool isGargleSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual void disableGargleSoundEffect()=0
removes the sound effect from the sound
float ik_f32
32 bit floating point variable.
virtual void disableChorusSoundEffect()=0
removes the sound effect from the sound
virtual bool isFlangerSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual bool enableFlangerSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fDepth=100, ik_f32 fFeedback=-50, ik_f32 fFrequency=0.25f, bool triangleWaveForm=true, ik_f32 fDelay=2, ik_s32 lPhase=0)=0
Enables the Flanger sound effect or adjusts its values.
Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound.
virtual bool isParamEqSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual void disableCompressorSoundEffect()=0
removes the sound effect from the sound
virtual bool isWavesReverbSoundEffectEnabled()=0
returns if the sound effect is active on the sound
virtual void disableAllEffects()=0
Disables all active sound effects.