36 m_normalsIndices = NULL;
37 m_verticesIndices = NULL;
38 m_textureCoordIndices = NULL;
44 copyValuesFromObject(original_obj);
49 void CLTriangles::copyValuesFromObject(
const CLTriangles& original_obj) {
60 if (
this == &original_obj) {
64 copyValuesFromObject(original_obj);
72 m_materialId = material_id;
84 return m_verticesIndices;
90 return m_normalsIndices;
96 return m_textureCoordIndices;
105 m_verticesIndices = indices;
114 m_normalsIndices = indices;
123 m_textureCoordIndices = indices;
void setMaterialId(const std::string &material_id)
CLTriangles & operator=(const CLTriangles &triangles_obj)
CArray< int > * getVerticesIndices() const
CArray< int > * getTextureCoordIndices() const
void setVerticesIndices(CArray< int > *indices)
CArray< int > * getNormalsIndices() const
void setNormalsIndices(CArray< int > *indices)
const std::string & getMaterialId() const
void setTextureCoordsIndices(CArray< int > *indices)