RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
#include <QtOpenGL>
#include "macro.h"
#include "constants.h"
#include "transform_common.h"
#include "tinyxml/tinyxmlhelper.hpp"
#include "misc/color.h"
#include "misc/transform.h"
#include "misc/md5.h"
#include "misc/stringhelper.hpp"
#include "misc/genericshelper.hpp"
#include "misc/directoryhelper.hpp"
#include "clengine/clmesh.h"
#include "clengine/clinstancematerial.h"
#include "clengine/clbindvertexinput.h"
#include "clengine/clinstancegeometry.h"
#include "clengine/cltriangles.h"
#include "clengine/clscene.h"
Go to the source code of this file.
Macros | |
#define | ADDMD5PREFIX(x) StringHelper::addPrefix(m_md5, x) |
#define ADDMD5PREFIX | ( | x | ) | StringHelper::addPrefix(m_md5, x) |
Definition at line 50 of file clscene.cpp.