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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <QtOpenGL>#include "macro.h"#include "constants.h"#include "transform_common.h"#include "tinyxml/tinyxmlhelper.hpp"#include "misc/color.h"#include "misc/transform.h"#include "misc/md5.h"#include "misc/stringhelper.hpp"#include "misc/genericshelper.hpp"#include "misc/directoryhelper.hpp"#include "clengine/clmesh.h"#include "clengine/clinstancematerial.h"#include "clengine/clbindvertexinput.h"#include "clengine/clinstancegeometry.h"#include "clengine/cltriangles.h"#include "clengine/clscene.h"Go to the source code of this file.
Macros | |
| #define | ADDMD5PREFIX(x) StringHelper::addPrefix(m_md5, x) |
| #define ADDMD5PREFIX | ( | x | ) | StringHelper::addPrefix(m_md5, x) |
Definition at line 50 of file clscene.cpp.