Here is a list of all class members with links to the classes they belong to:
- r -
- r
: Color
- radius()
: CBulletProperties
- Radius
: TestClass
- radius()
: TestClass
- rawPositionToVelocity()
: USERINPUT::InputManager
- read()
: irrklang::IFileReader
- readFrames()
: irrklang::IAudioStream
- ReadName()
: TiXmlBase
- ReadText()
: TiXmlBase
- ReadValue()
: TiXmlElement
- recalculateAspectRatio()
: QGLBaseViewport
- registerAudioStreamLoader()
: irrklang::ISoundEngine
- registerCustomPropertyCB()
: QPropertyEditorWidget
, QPropertyModel
- registerCustomStreamOperators()
: QCustomSerialization
- release()
: CObject
- releaseCameras()
: CDirector
- releaseGameObject()
: AddOrRemoveGameObjectAction
- releasePools()
: CAutoreleasePool
- reloadEffects()
: CLScene
- reloadGeometries()
: CLScene
- reloadImages()
: CLScene
- reloadMaterials()
: CLScene
- reloadNodes()
: CLScene
- Remove()
: TiXmlAttributeSet
- removeAction()
: CActionManager
- removeActionByTag()
: CActionManager
- removeAllActions()
: CActionManager
- removeAllActionsFromTarget()
: CActionManager
- removeAllSoundSources()
: irrklang::ISoundEngine
- RemoveAttribute()
: TiXmlElement
- removeChild()
: QObjectModel
- RemoveChild()
: TiXmlNode
- removeChildFromInspector()
: EditorWindow
- removeChildInInspector()
: QPropertyBrowser
- removeGameObject()
: CGameScene
- removeGameObjectWhenAble()
: CGameScene
- removeOccurrencesOfChar()
: StringHelper
- removeOccurrencesOfString()
: StringHelper
- removeSoundSource()
: irrklang::ISoundEngine
- RenderMode
: QGameWindow
- ReplaceChild()
: TiXmlNode
- replaceObjectInVector()
: GenericsHelper
- replaceScene()
: CDirector
- repopulatePropertyBrowser()
: EditorWindow
- reportErrorWarning()
: bDebugDraw
- reserve()
: TiXmlString
- reset()
: CCamera
, QColorProvider
, UIDProvider
- resetCameras()
: CDirector
- resetTime()
: Time
- resizeGL()
: QGLBaseViewport
- restitution()
: CBulletProperties
- resume()
: CDirector
- resumeTarget()
: CActionManager
- retain()
: CObject
- retainCount()
: CObject
- reverse()
: CActionInterval
, CFiniteTimeAction
, CMoveBy
, CScaleBy
, CSequence
- rigidBody()
: CBulletProperties
- RootElement()
: TiXmlDocument
- rotate()
: btCustomTransform
, Math::MatrixStack
, Transform
- RotateAction()
: RotateAction
- rotateX()
: Transform
- rotateXYBy()
: irrklang::vec3d< T >
- rotateXZBy()
: irrklang::vec3d< T >
- rotateY()
: Transform
- rotateYZBy()
: irrklang::vec3d< T >
- rotateZ()
: Transform
- ROTATION
: QGLGameEditorViewport
- rotation()
: Transform
- roundCeil()
: MathHelper
- roundFloor()
: MathHelper
- roundNearest()
: MathHelper
- row()
: Property
- Row()
: TiXmlBase
- row
: TiXmlCursor
- rowCount()
: QObjectModel
, QPropertyModel
- run()
: CGameScene
- RUNNING
: CDirector
- runWithScene()
: CDirector